From high-end peripherals to in-game tokens, this shift is transforming how we think about ownership, money, and value in the digital world.
The gaming industry is now worth over $180 billion globally, and a significant portion of that revenue comes not from game sales, but from in-game purchases. Players buy platform-specific currencies like Robux, V-Bucks, and Diamonds to purchase skins, character upgrades, emotes, and battle passes.
People use virtual items to signal identity, skill, or social status, just like wearing designer clothes or driving a luxury car in real life.
Why it works: Just like fashion, these items say something about who you are and where you belong in the community.
Customizing characters and environments enhances the emotional bond between player and game. It makes the virtual world feel uniquely yours.
Example: In The Sims or Animal Crossing, users can buy outfits, furniture, and décor to design homes and express personal style. Players invest not just time, but money, to create digital spaces that reflect their real personalities.
Game developers use limited-time offers to tap into a psychological trigger: the fear of missing out on something rare.
4. Perceived Value Is Real
Even though virtual goods have no physical form, the emotional and social value they bring is real and that's what drives spending.
Why it works: If something makes you feel better, cooler, or more connected, even virtually, it holds value.
Games like Axie Infinity and Decentraland pioneered the Play-to-Earn (P2E) model, where users could convert game time into potential real-world income through cryptocurrencies or NFTs. These models attracted massive hype and speculative investment.
What Went Wrong?
While exciting in theory, several of these ecosystems collapsed due to unsustainable economic structures, excessive speculation, and the inherent volatility of crypto markets.
- Axie Infinity (2021–2022):
At its peak, players in countries like the Philippines were earning daily income by breeding and battling Axies (NFT creatures). However, when the token prices ($SLP and $AXS) dropped by over 90%, the earnings became negligible. After a major $600 million hack on the Ronin Network, trust also plummeted. Many players who bought expensive Axies were left with assets worth a fraction of their initial value. - Decentraland:
Promoted as a virtual real estate platform, Decentraland allowed users to buy digital land as NFTs. Some plots sold for hundreds of thousands of dollars. But with falling user activity (Reports from DappRadar in late 2022 show Decentraland had fewer than 1,000 daily active users, despite its multimillion-dollar valuation) and declining interest in the metaverse trend, the value of in-game assets and land dramatically decreased. - Others like CryptoKitties and The Sandbox also saw surging initial popularity followed by drastic user drop-off and asset depreciation, revealing the fragile demand behind speculative NFT markets.
- Club Penguin was a wildly popular virtual world where users spent real money to customize their penguins with virtual items. In March 2017, Disney abruptly shut down the platform—destroying player inventories overnight, with no refunds or transfer options.
- Miitomo, Nintendo’s social avatar app, launched in 2016 and allowed users to buy virtual “Miitomo Coins” and avatar items. When Nintendo discontinued the app on May 9, 2018, users lost access to everything. Nintendo confirmed there would be no refunds for purchased items.
- Wallet top-ups
- Real-time FX conversions
- Cross-border payment gateways
- Fraud detection and encryption
- Younger generations are learning about value, trade, and ownership in virtual worlds and shaping how they’ll behave as future financial consumers.
- Fintech platforms are adopting gaming mechanics: rewards, customizations, and emotionally-driven interfaces. In Singapore, everyday apps like Watsons SG and McDonald’s integrate digital rewards, daily check-ins, and gamified challenges via their apps. Users collect points, unlock coupons, or earn bonuses through missions that mimic in-game progress systems. These features create a sense of achievement, encouraging more frequent spending and turning transactions into interactive experiences.
- Loyalty programs, e-wallets, and even investment tools are becoming more interactive and game-like.